Rock Elemental
The original Golem, notably found on Scorched Earth, where it sits among the desert rock until something wanders too close.
- Found /
- Scorched Earth (notably)
- Method /
- Cannon headshots
The mountain that fights back.
An ancient mass of stone, capable of lying dormant for centuries. Disturb it, and the landscape itself becomes your enemy.
Steer it into a Cannon's firing line with a metal funnel, then knock it out with Cannon Ball headshots. Body shots only do damage and can kill it. Once it drops, feed it Extraordinary Kibble or Sulfur and guard it. Tranq darts are ineffective. The Ice Golem, Chalk Golem and X-Rock Elemental tame exactly the same way.
Survivors walk past them every day. At rest a Golem is a heap of boulders, with nothing to suggest it is alive until you step onto its ground.
Dormant, it is a rock formation. Wild Golems hold still until someone comes close, so the first sign is usually the ground standing up.
Solitary and extremely territorial. It ignores other wild creatures, even ones that hit it, but anyone who walks onto its patch is a target.
It hurls boulders at range, with enough force to damage stone structures. Distance alone doesn't make you safe.
Wild, it shrugs off most weapons and fire is wasted on it. Tamed, that toughness points at enemy stone bases.
Plate 03.R — Rock ElementalPlate 03.I — Ice GolemPlate 03.C — Chalk GolemPlate 03.X — X-Rock ElementalIn-game capture · SRC
The original Golem, notably found on Scorched Earth, where it sits among the desert rock until something wanders too close.
Frozen stone from Valguero's Snow Desert. Tamable in ASA since Valguero Ascended launched on 7 October 2025.
Pale limestone from Valguero's White Cliffs, added in the same October 2025 Valguero release as the Ice Golem.
The mountain with a molten heart.
Deep within the volcanic regions of Genesis, an even more formidable Rock Elemental lurks. Dark stone and glowing fissures set it apart, but the rules of engagement are familiar: bring a Cannon, and aim for the head.
Wild X-creatures resist more damage and hit harder than standard ones, and the volcano's own hostile wildlife can make preparing and positioning a setup harder.
Ice and Chalk Golems are identical to the Rock Elemental except in appearance. Plates: original ARK: Survival Ascended screenshots by SRC, colour-graded.
Hotter, harder, more dangerous. The method doesn't change.
The methodFour variants. One fundamental taming method. Rock, Ice, Chalk and X-Rock Elementals all use Cannon headshots to build torpor.
Three things go in the bag: the Cannon, a surplus of Cannon Balls, and metal walls for the funnel. Misses happen, and stopping to craft more mid-fight lets its torpor drain.

The knockout weapon. Nothing else builds torpor on a Golem the same way.
Bring plenty. Every miss and every body shot is one you can't get back.

Metal, not stone: a Golem's attacks can damage stone structures.
Metal walls that narrow into a throat, with the Cannon looking straight down it. The Golem walks in after you, wedges at the narrow end, and its head arrives where the barrel is already pointing.
X-Rock / X-Rock Elementals inhabit the dangerous volcanic regions of Genesis. Their increased combat resistance and the confined terrain of some cave encounters can make positioning more difficult. Scout the area and confirm you have sufficient space for your Cannon setup before engaging. Not every cave will take a funnel.
Get close enough to wake it, then run the funnel yourself. It follows you in and stops at the throat, facing the Cannon, not side-on. A funnel guides it; it doesn't freeze it, so expect it to keep turning, swinging and throwing rock.
The head is the wedge of rock set forward between the shoulders, with the eye and the jaw. Take the shot yourself: move the sight, fire, and watch what each hit does to the two bars.
Ready
Take the shot.
Put the reticle where you think a Cannon Ball should land, then fire.
Illustrative demonstration. It shows the rule, not ARK's hit detection or real numbers: head hits build torpor, anything else only costs health.
One good hit isn't a knockout. Re-aim after every shot and keep them landing on the head; torpor drains whenever you stop, so this is the wrong moment to go crafting.
Put the food in its inventory and stay with it. An unconscious Golem is exposed to wild creatures and other survivors until the tame finishes.

The food it wants. By far the faster tame.

Works if you have no kibble, but it takes far longer.
The YouTube Short of the full method is live. The transcript covers every step. Its scope is the Rock, Ice and Chalk Golems; X-Rock footage hasn't been recorded yet.
Rock Elemental, Ice Golem, Chalk Golem: one tame for all three, and tranq darts won't do it.
You need a Cannon, a big stack of Cannon Balls, and metal walls to build a funnel.
Wake the Golem, then lead it into the funnel so it ends up facing your Cannon.
Aim for the head. That's the wedge of rock sticking out at the front. Body shots only hurt it.
Keep re-aiming and keep hitting the head until it goes down.
Feed it Extraordinary Kibble, or Sulfur if that's what you have, and guard it until the tame's done.
Body hits chip away its health without adding useful torpor. Land enough of them and you've killed the tame you came for.
Up close you lose a clean angle on the head and put yourself and the Cannon inside its reach. Give the shot some distance.
A funnel positions the Golem. It doesn't immobilise it. It still turns, swings and throws rock, so keep re-aiming between shots.
Stop to craft more and its torpor starts draining. Bring a surplus so the knockout happens in one go.
Once it's down, it's vulnerable. Wild creatures and other survivors can finish it off while the tame bar fills. Stay with it.
Not in practice. A wild Golem takes only a tenth of normal damage, and darts aren't a workable way to knock it out. Cannon headshots are the dependable method.
Yes. X-Rock Elementals are tameable in Genesis: Part 1. Like standard Rock Elementals, they require Cannon headshots to knock them unconscious. Extraordinary Kibble is preferred, with Sulfur as an alternative.
No. Both are the Rock Elemental in a different stone, identical apart from appearance. Same Cannon, same headshots, same food.
For this method, yes. A Cannon firing Cannon Balls at the head is the standard way to knock a Golem out. This guide doesn't give a fixed ball count because the number depends on the Golem and your accuracy, so bring plenty.
Extraordinary Kibble is the preferred food. Sulfur is the alternative if you don't have kibble.
The Ice Golem lives in Valguero's Snow Desert and the Chalk Golem in Valguero's White Cliffs. The X-Rock Elemental lives in the volcanic biome of Genesis: Part 1, including volcanic cave areas. The standard Rock Elemental is notably found on Scorched Earth.
Not a full cage. What you need is control over where it stands so its head faces the Cannon. A metal funnel or channel does that, and so does any trap that gives you a clean, repeatable line to the head.
ArkDossier is a collection of taming guides dedicated to creatures I find particularly interesting in ARK: Survival Ascended.
Each dossier brings together useful information, practical taming strategies and visual walkthroughs to make understanding a creature and its mechanics a little easier.
It's not an encyclopedia, and I have no plans to cover every creature. Just the ones I feel like exploring.
I've been playing ARK for over a decade and wanted to create something dedicated to the creatures I've always found interesting.
I also enjoy designing and building digital experiences, so ArkDossier gives me an excuse to combine a few things I genuinely enjoy.
There's no grand plan to document the entire game. It's simply something I wanted to make, and hopefully other survivors find it useful along the way.
I'm SRC, the creator of ArkDossier. A lifelong gamer with roots in competitive fighting games and first-person shooters. In 2016, I entered my first tournament, Battle Arena Melbourne 8, a Capcom Pro Tour event, and placed in the top 25 for Street Fighter V. I followed that up with another strong showing at OzHadou in Sydney.
I've been surviving in ARK for about a decade from ASE to ASA, with a lifelong fascination for prehistoric life, palaeontology and paleoart. Beyond gaming, I'm a Creative Director and technology enthusiast with a passion for design, building things and pushing creative boundaries. ArkDossier is another outlet for that creativity, combining the things I enjoy into something worth sharing.
Outside of gaming and tech, I'm a dedicated father of four, husband and weightlifter based in Australia.